
CG for film, television and cinematic projects
Showreel
I am a CG Generalist working across creature workflows, Houdini FX, look development and lighting
My work includes production shots for film and television, procedural grooming, muscle simulation and complex FX setups
Production work
Akademiya druzhby (Friendship Academy)
TV series · Concept & modelling
From physical props to CG doubles
Physical props were built for the shoot. I recreated the props in CG from photographs, allowing the digital assets to match the physical versions seamlessly in the final shots.

CG double / On-set props

Final shot
The cargo container
The heroes steal the cargo: they shoot down the container the delivery drone is carrying. In the air it’s my CG double. Once it hits the ground and they walk up to it, it’s the real prop, so the two had to read as one object.

CG double / On-set props
Final shot: the delivery drone carries the container
The delivery drone had no prop and no concept.
I designed it from scratch to match the props' look and refined it through the supervisor’s notes.Kazanova 2
Channel One · TV series · CG Generalist
Full-CG train at night
The team had tried the shot in Unreal, but the real-time render didn’t reach the quality the series needed. I was brought in to build it from scratch, following the director’s notes.Full-CG shot: a train crossing the steppe at night.
Set extension
The blue screen behind the platform becomes the station hall, matched to the camera move.

Plate / Final
Shot studies
Plane crash
Personal project · solo · Houdini
One crash, five simulations
I built the shot from five Houdini simulations: RBD with switching constraints for the impact, Vellum hair for the breaking trees, Vellum grains for the snow, POP for the snow spray and Pyro for the snow cloud.Plane asset
Modelling, texturing and lookdev.I split the render into passes and AOVs, so every element could be adjusted in comp.
Raccoon
Personal project · creature study



