
I’m Ulyana Novik, a concept artist and 3D animator.
I create character concepts from the initial ideas, handle all stages of development, including retopology, texturing, facial expressions, and character animation. In addition, I am skilled in working with details and environments too!
My skills:
1. Concept art: developing a character from scratch.
2. Working with textures and retopology.
3. Animation and character rigging.
4. Working with color, environment, lighting, and details.
Marquis de Belloy
The idle marquis once received a mysterious box as a gift, which brought a curse upon him.
For many years, de Belloy was stuck in his half‑alive form, feeding only on those who were unlucky enough to visit his estate…
Stages of work: developing the character concept, working on the model, retopology and rigging, texturing, creating the final 3D cinematics.
The task was to develop and refine a complete model that would match the plot, the chosen era, and convey the specific mood of the project.
Character
A-pose
Model, repotology
Texturing and rigging
The final stage of working on the character is a cinematographic sequence that tells the story of these unfortunate guests.
As a result, a clearly developed story emerged, with a storyline and a harmonious visual design!
FARGO: year animated
The project is based on a true story. The events shown in the shots were animated in Moscow in 2026. At the animator’s request, all names were changed.
The goal was to realistically and captivatingly depict the events that took place. My work consisted of creating character concepts and developing the final animation. Great attention was paid to working on the characters’ emotions and their body language to convey their feelings more authentically.
As a result, a rather emotional work emerged; real situations were stylized and presented in such a way as to convey the emotions being experienced through the use of plasticity, color correction, composition, and the characters’ facial expressions.
NO WAY BACK: bodymechanics
The life we knew will never return. What to do if a horde is approaching?
A project aimed at developing the character’s plasticity. I developed the body mechanics, from running cycles to characteristic gait and jumps. Using empty puppets as an example, I created expressive 3D animation in the form of pantomime. The language of gestures speaks louder than words!
Contact me at any time,
let’s work together!











