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Games, Ideas & Everything In Between.

Game Design  | UE5  | Sound Design

I’m Nika — a multidisciplinary game developer.

I love curious ideas, weird little details, and finding unexpected ways to bring things together.I work across: — Game design & unusual mechanics — Unreal Engine 5 development — Sound design & music composition — Narrative designI enjoy bringing different disciplines together to create engaging and immersive player experiences.
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Исходный размер 3440x1927

Tools

— Unreal Engine 5; — Ableton Live 12; — Adobe CS; — Diversion / GitHub.

Selected projects

The projects below showcase my  experience across different areas of  game development. I  can adapt to  different roles, quickly learn new tools and workflows, and take on  challenges outside my  usual skill set. I’ m always open to  exploring new disciplines and bringing fresh perspectives to  a  project.

OTARA  | Game-development

A  shepherd, a  flock, and a  mountain that turns against you.

OTARA is a 3D survival game about a shepherd trying to survive in a remote mountain village. By day, the sheep help protect him from dangerous nature anomalies. By night, they transform into bloodthirsty monsters. The player must care for the flock, survive the night, and make their way toward the mountain peak.On this mountain, the sheep are both your greatest threat and your only defense.

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Goal Is to turn game’s central idea into a playable experience where the relationship between the shepherd, the flock, and the hostile environment drives the gameplay.My tasks: • Game concept development; • Narrative development; • Day-and-night cycle implementation; • Narrative system programming; • Player controls and camera setup; • UI implementation.

Исходный размер 1920x1080

Result

I’ve been developing OTARA for two years, working on the game’s concept, gameplay mechanics, and narrative.I developed the systems using blueprint-programming and plugins for Unreal Engine 5. I also worked on the controls, camera, and UI, helping connect the individual systems into a cohesive experience.

Rather than building each feature in  isolation, I  focused on  creating expandable systems that could support further development of  the game. The result is  a  working game prototype that brings together the core gameplay, narrative, and technical foundations of  OTARA.

OTARA  | Sound-design

Making the mountain feel alive.

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Goal Is to make the sound in OTARA not just there to accompany the visuals. The main goal is the creation of sound that helps establish the atmosphere of the mountain and shape how the player experiences the game world.My tasks: • Original gameplay music composition; • Trailer music composition; • Audio implementation in Unreal Engine 5.

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Исходный размер 1920x1080
Midnight Fog.wav
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I composed original music for both gameplay and trailers, bringing the project’s musical identity into its different contexts. I also worked with audio implementation in Unreal Engine 5, creating soundscapes for the game’s locations.

Исходный размер 900x506
Milova Nika | Portfolio
Проект создан 30.10.2026
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