A tabletop role-playing game about the duality and mutability of a nascent world.

The entire world is an island drifting in the ocean, woven from the crowns and roots of trees. It is sickened by the masts that people have driven into it.
The island residents are divided into those who live under the canopies and those who live in the roots.
You must decide who you want to become on this island and which side you will take in the escalating conflict of interests.

Your actions leave a mark on your body, your status, and who you are becoming.
But the island beneath your feet isn’t that simple…
It is composed only of intertwined living roots with hearts. At night, the island attempts to feed, so acidic water rises from the roots, corroding everything in its path. A hundred years ago, some of the island’s native inhabitants decided to learn how to control it, so they planted masts directly into the island’s heart.
So, the island became a ship.


Since then, the island has begun to «suffer”—dendroids appear, eradicating humans and everything foreign to relieve the island of its pain. A new catastrophe looms over the world.
What do you mean to the island?
Place in Society
Корневые — КронныеWho do people trust more, which residents are more likely to be receptive to you, who is your enemy, and who is your friend?
Connection
Island — ShipHow do you visualize an island, how would you gather information about it, and can you identify the type of damage on the tree bark or whose hands wove the rope?


Resilience
Flexible — RigidYour body type and physical condition.
Your character may belong to one of the island’s peoples: root or crown.
Crown Dwellers
Among you are artisans, fishermen, the ruling elite, and a captain to whom you all obey. You live in one large community of 10,000 people—a community divided into smaller settlements, yet all of you are bound by a single system governing the ship.
As the leader, you can choose a class: inventor, sailor, or alchemist.
It depends on that which direction your skills lean, and what you know and are capable of doing.
For example, a sailor could approach the island’s captain and his crew to propose a new law for the island.
Native Residents
The strongest members of your lineage can calmly thrive in a toxic tide. You are a skilled swimmer, capable of holding your breath for long periods, deep diving, and seeing in the dark.




