
My specialty
I am a game designer and 3D generalist working in level design and environment art.
My main advantage in the game development pipeline is my ability to combine these two disciplines into one living, coherent, and controllable space.
Here are several project examples that demonstrate why you might need me if you want to create natural environments with clear logic for player decision-making.
Sleeping Loose

This project is an example of a basic evolution from scratch to a final, game-ready level. My basic workflow is to start by drawing a shape, then add, divide, expand, or cut it to create all the other forms that build an understandable path for the player.
All low-poly models and textures are made in Blender.
Beetle Stone
This project is an example of cooperative work with, where I took a part on creating level paths, 3D models and overall look.

We wanted to create a stylized combination of stone structures and puzzles blended with nature and alien elements. The latter is represented by our creature, which we created as a team. I created the creature in Blender, putting a lot of work into its 3D rig, weight painting, and animations.
Two levels for Beetle Stone
Combination of all our main characters in game
Barsky Runes
Example of a way
This project is an example of using light, nature, and symbolism to create an experience for visitors.
The project is about a Russian hotel located deep in the forest on the Volga River. It represents traditional Russian symbols that pave the way for other installations. The project also features a secret path leading to my personal installation — the final symbol that brings all the other elements together.
Hidden Front
After all the projects I have shown you, this one combines everything I have learned: starting from scratch on paper, developing references and sketches for objects, modelling, and finally configuring shaders in Unreal Engine to create a finished, game-ready level.
Unreal Engine level overview
What you would need me for
If you are interested in a level designer, environment artist, or 3D generalist who works with nature and stylization and combines all these workflows into one coherent, controllable space, feel free to contact me here: @endnool












