
I Turn Culture Into Unconventional Code
Gameplay Programmer | Technical Game Designer | Unity Developer
I am a Game Design student at HSE University focused on technical implementation and versatile production.
I write gameplay code in Unity and Roblox, script logic via Blueprints, and build functional prototypes from scratch.Beyond coding, I handle the full asset pipeline: frame-by-frame animation, 2D game assets, level blockouts, and design documentation.I bridge creative vision and technical reality, often translating cultural heritage and human experiences into stable, playable systems.
What Makes Me Unique
My approach is defined by three pillars:
Cultural TranslationI treat cultural heritage not as aesthetic skin, but as core gameplay logic.Subversive Mechanics
I challenge standard inputs (WASD, triggers) to create physical empathy with the character.Technical Rigor
Behind every poetic idea lies clean, scalable C# code and optimized state machines.
I turn messy, ambitious visions into shipped reality, bringing both technical stability and narrative depth to every project.
My cross-engine fluency allows me to adapt to any studio’ s pipeline and prototype ideas rapidly, regardless of the platform. I bridge creative vision and technical reality through code and systems design, often translating cultural heritage and human experiences into stable, playable systems.
Independent Projects
Full-Cycle Solo Development
ELOPMENT
Walking Simulator / Absurdist Escapism Experience

The Task
Capture the visceral urge of elopement and translate it into gameplay where walking feels like an exhausting ritual, not a trivial action. Standard WASD movement failed to convey this emotional weight.My Approach
I designed a mouse-based locomotion system (LMB/RMB for legs) with escalating step thresholds as psychological barriers.The Outcome
After showcasing at indie festivals and gathering feedback on pacing, I refined environmental triggers and animation states. The result is a polished experience where unconventional inputs drive deep narrative empathy.


Finalist
HORIZON OF INDIE CULTURE 2026
Showcase
GP CONF 2026
Kochari
Rhythm Arcade / Cultural Dance Simulator

The Task
Convey the unity and physical exhaustion of Armenian Kochari dance without reducing it to button-mashing. The goal was to make synchronization feel collective, not mechanical.My Approach
I built a rhythm-based «snake» mechanic in Unity where synchronization is key. I programmed the core rhythm-check system, chain logic with angle constraints, and custom timing windows that reward precision over speed.The Outcome
After testing at events, I discovered the original timing was nearly impossible to hit. Based on player feedback, I significantly widened the tolerance windows and refined visual cues.


3rd Place
GameDevFest 2026
Showcase
HORIZON OF INDIE CULTURE 2026
Level Up (Moscow Video Game Cluster)
Collaborative Projects
Lead Programmer
Tämlelek Paraton
2D Puzzle Management / Flavor of Homesickness

The Task
Design a catering game where order fulfillment feels like conducting flavors, balancing time pressure with strategic depth.My Approach
I programmed order-generation logic and combo systems rewarding creative pairing. Refined pacing and feedback signals based on player decision-making patterns observed at festivals.The Outcome
The final version offers a tight resource-management loop that respects player intelligence, demonstrating data-driven design and user feedback integration.
Showcase
GAME FUTURE FEST 2025


BURP LIKE A HERO
2D Arena Fighter / Pioneer Soda Nostalgia













