
Hi, I’m Daniel!

I’m a 3D artist. I build characters from the first lump of clay to a rigged model in a game scene, and I care that they feel like someone, not something.Clay + anatomy forms that are believableDigital sculpt detail with a clear silhouetteGame-ready + rig built to move and to ship
I’m looking for a team that needs a character who feels alive
FOR
game studios, indie teams, art directors
I OFFER
a hero from first clay to rig, ready for your project
LET’S
collaborate on your next character
№ 1 CLAY

Think in clay first.
Mechanical arm and leg meet feathers, a woven skirt and a serpent. Contrast tells the story, so I solve the silhouette by hand before I touch a screen.
Know the face before you stylize it.
A muscle study sculpted in clay. Once I understand how a face moves, I can exaggerate, armor and animate it without losing the person.
№ 2 SCULPT + MESH
The same hero, rebuilt in high detail: a bird-like foot, prosthetic joints, a feather crest. Front and back views, so the story reads from every side.
Clean topology, ready to ship
A sculpt is not yet an asset. On the left, the shaded model. On the right, the wireframe: an even quad flow at the joints lets her bend without breaking.
RIG
Textured, rigged, alive Color, tattoos and turquoise details finish the story. The rig turns a sculpture into a performer.№ 3 CINEMATIC

She stands on her own The finished character on a full turn: every material, joint and feather has to hold from all angles.
A world around her.
Fog, fire and carved stone: a scene that shows where she belongs.

What I can make for you:
1. Character sculpt
From concept to high-detail digital sculpt with a strong silhouette.
2. Anatomy + clay studies
Believable forms, hand-made references and expressive faces.
3. Game-ready mesh
Clean topology prepared for rigging and animation.
4. Rig + presentation
A posed, textured hero shown in a scene or on a turntable.
Let’s build your next hero!
Studios, art directors and fellow artists: send me a brief, an idea or a question
EMAIL: dmnugaev_3@edu.hse.ru



